All 21 entries
The complete register, in the order a shopper meets it: floor, route, label, interruption, till, screen. Every entry names one technique, says where it came from, and says what it is designed to do.
| No. | Entry | What it is |
|---|---|---|
| 01 · Threshold — The first four metres, before you have decided anything. | ||
| 01 | The first four metres | The area inside the door is deliberately underused. Shoppers arriving from a street or a car park are still adjusting — walking fast, not yet looking — so anything placed there is largely wasted, and the floor is designed to let them slow down before the selling starts. |
| 02 | Entrance on the right | Most floors turn shoppers anticlockwise, and the reason offered is habit rather than anything better evidenced. |
| 03 | The first thing you see | Produce and flowers at the entrance, and what they are there to signal. |
| 02 · Route — The path the floor is built to make you walk. | ||
| 04 | Why the milk is at the back | Staples are placed where reaching them means crossing the floor. The most reliable layout decision in retail. |
| 05 | The perimeter loop | Fresh categories around the edge, ambient in the middle, and a route that walks you past both. |
| 06 | Dead ends and racetracks | Forced paths versus free ones, and what each costs in irritation. |
| 07 | The aisle nobody enters | Every floor has one, and the fix is rarely more signage. |
| 03 · Number — Prices, anchors and what a discount is measured against. | ||
| 08 | The nine everybody has seen through | Charm pricing survives universal awareness of it, which is the interesting part — the effect appears to work on reading speed rather than on belief. |
| 09 | The anchor | A discount needs a number to be measured against, and that number is chosen. |
| 10 | Eye level is the expensive shelf | Shelf position is sold, and the band at adult eye height costs most. |
| 11 | Multibuys that are not savings | Volume framed as value, and the unit price that quietly disagrees. |
| 04 · Interruption — The things placed to stop you. | ||
| 12 | The end-cap | The most valuable fixture in the shop, because it interrupts a route rather than sitting along one. |
| 13 | Dump bins and disorder | Deliberate untidiness reads as a bargain. |
| 14 | The queue | The one place a shopper is stationary and bored. |
| 05 · Record — Loyalty schemes and what is actually being collected. | ||
| 15 | Loyalty is a data programme | The discount is the price paid for the basket-level record, which is worth more than the discount. |
| 16 | What a basket reveals | Sequence, frequency and combination say more than any single purchase. |
| 17 | The personalised offer | Targeted at what you already buy, which is why it feels generous. |
| 06 · Screen — The same techniques, rebuilt online. | ||
| 18 | The same floor, on a screen | Position, interruption and anchoring all have direct online equivalents, and the screen versions are measurable in a way the shop never was. |
| 19 | Urgency timers and stock scarcity | Manufactured deadlines, and how to tell a real one. |
| 20 | A basket that follows you home | The abandoned-basket email as the end-cap of the internet. |
| 21 | The default option | Pre-selected is chosen far more often than it would be otherwise. |