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An independent record of retail technique: what the machinery on a shop floor is, and what each piece of it is built to do.

  • 21 entries
  • 06 sections
  • Observation, never advice

All 21 entries

The complete register, in the order a shopper meets it: floor, route, label, interruption, till, screen. Every entry names one technique, says where it came from, and says what it is designed to do.

No.EntryWhat it is
01 · Threshold — The first four metres, before you have decided anything.
01The first four metresThe area inside the door is deliberately underused. Shoppers arriving from a street or a car park are still adjusting — walking fast, not yet looking — so anything placed there is largely wasted, and the floor is designed to let them slow down before the selling starts.
02Entrance on the rightMost floors turn shoppers anticlockwise, and the reason offered is habit rather than anything better evidenced.
03The first thing you seeProduce and flowers at the entrance, and what they are there to signal.
02 · Route — The path the floor is built to make you walk.
04Why the milk is at the backStaples are placed where reaching them means crossing the floor. The most reliable layout decision in retail.
05The perimeter loopFresh categories around the edge, ambient in the middle, and a route that walks you past both.
06Dead ends and racetracksForced paths versus free ones, and what each costs in irritation.
07The aisle nobody entersEvery floor has one, and the fix is rarely more signage.
03 · Number — Prices, anchors and what a discount is measured against.
08The nine everybody has seen throughCharm pricing survives universal awareness of it, which is the interesting part — the effect appears to work on reading speed rather than on belief.
09The anchorA discount needs a number to be measured against, and that number is chosen.
10Eye level is the expensive shelfShelf position is sold, and the band at adult eye height costs most.
11Multibuys that are not savingsVolume framed as value, and the unit price that quietly disagrees.
04 · Interruption — The things placed to stop you.
12The end-capThe most valuable fixture in the shop, because it interrupts a route rather than sitting along one.
13Dump bins and disorderDeliberate untidiness reads as a bargain.
14The queueThe one place a shopper is stationary and bored.
05 · Record — Loyalty schemes and what is actually being collected.
15Loyalty is a data programmeThe discount is the price paid for the basket-level record, which is worth more than the discount.
16What a basket revealsSequence, frequency and combination say more than any single purchase.
17The personalised offerTargeted at what you already buy, which is why it feels generous.
06 · Screen — The same techniques, rebuilt online.
18The same floor, on a screenPosition, interruption and anchoring all have direct online equivalents, and the screen versions are measurable in a way the shop never was.
19Urgency timers and stock scarcityManufactured deadlines, and how to tell a real one.
20A basket that follows you homeThe abandoned-basket email as the end-cap of the internet.
21The default optionPre-selected is chosen far more often than it would be otherwise.